The Australian development house Tantalus is very experienced in bringing older games to new platforms. The company began its life as a conversion house for hire, and has ported games to everything from the Sega Saturn to the Xbox and beyond. While the company now also develops its own original titles, its biggest project of late has been bringing BioWare's Mass Effect 3 to the Wii U. Unlike a traditional port job, however, the team ...
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Dean Hall is focused on launching the PC version of his zombie-infested baby, DayZ, but he's talked with both Sony and Microsoft about the PS4 and Xbox One, too. Nothing's set in stone, but Hall "absolutely" likes Sony's approach to indies; he's turned off by Microsoft's ban on self-publishing and history of charging thousands for game updates.
"Sony lets you self-publish and they don't make you pay for updates," Hall told Eurogamer. "Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates."
Hall mentioned potential console releases for DayZ back in April, and said he'd already met with Sony in particular. Sony was "obviously interested," Hall said, though he didn't mention next-gen at the time.
Last week Hall said that once the PC version is good to go, a PS4 iteration is "definitely" something he'd look at. "But we have to do the PC version first," he said. "Once we get the alpha out, that's a good time for us to run it up on a [PS4] dev kit and see what happens."
Hall isn't counting Xbox One completely out, but he still has some unanswered questions about developing for Microsoft's console: "I like what I saw on the Xbox in a lot of cases as well. I'm not shitting on them. I'm kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I'm being a bit naive."
Last we heard, the DayZ alpha was scheduled for June (that's this month) at the earliest.
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DayZ creator considering PS4, Xbox One after PC, has an early favorite originally appeared on Joystiq on Sun, 16 Jun 2013 16:30:00 EST. Please see our terms for use of feeds. -
Antichamber is on sale for $10 on Steam for today only. If you are only interested in hearing Antichamber, the soundtrack for the game is now available on BandCamp for $6, as well as a four-track "Meditation Walk" ambient album by Antichamber Sound Designer Robin Arnott for $4.
The soundtrack, provided by Siddhartha Barnhoorn, features nine tracks in total. You can purchase both albums in a special double album pack for $8 through BandCamp.
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Antichamber half-off on Steam today, soundtrack now available originally appeared on Joystiq on Sun, 16 Jun 2013 14:30:00 EST. Please see our terms for use of feeds. -
The Crowdfund Bookie crunches data from select successful Kickstarter and Indiegogo campaigns that ended during the week and produces pretty charts for you to look at.
This week in crowdfunding, the Kickstarter campaigns for Pixel Press, Spintires, Tek Recon, Energy Hook, Paranormal: The Town and Terrashift Tactics ended.
Platforming game creator app Pixel Press earned the most money this week ($108,950), and had the most backers of the group, with 2,256 people funding the project. Tek Recon, an augmented reality FPS app for those that still love tangible, Nerf-like soft projectile guns had the highest average pledge per person, with each funder averaging $130.33.
Check out the results and our charts after the break.Continue reading Crowdfund Bookie, June 9 - 15: Pixel Press, Tek Recon, Energy Hook
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Crowdfund Bookie, June 9 - 15: Pixel Press, Tek Recon, Energy Hook originally appeared on Joystiq on Sun, 16 Jun 2013 12:30:00 EST. Please see our terms for use of feeds. -

Rome: Total War is one of those games that a certain, very dedicated audience loves, while the rest of the gaming world is left outside admiring the craft but not quite understanding the dedication. The first Rome: Total War was critically acclaimed and spawned a line of expansions and updates, and now strategy giants The Creative Assembly are returning to the game with a full sequel, not to mention switching around the title to Total War: Rome 2.
What's different? "Just about everything, really," says lead battle designer Jamie Ferguson during an interview at E3 2013. "In the ten years since we did Rome 1, we've completely overhauled the game. The game engine isn't even the same."
TCA has released a number of Total War sequels and spinoffs throughout periods of history, and updated the original title with new features and systems already. But even despite those improvements, Ferguson says the new game has even more updates and improvements. "When we call it Rome 2, it might be a bit of a misnomer in a way," he says. "We might call it Rome Redux, I guess. It's a completely reworked vision of the game."Continue reading Total War: Rome 2 is a 'completely reworked vision' from The Creative Assembly
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Total War: Rome 2 is a 'completely reworked vision' from The Creative Assembly originally appeared on Joystiq on Sun, 16 Jun 2013 10:30:00 EST. Please see our terms for use of feeds.
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