Left 4 Dead 2
November 17th – that’s when you’ll be playing Left 4 Dead 2. That falls right around the one year marker for the first game, qualifying this as a very quick sequel.
The sequel takes place in the southern USA, has five campaigns, four new characters (high school coach, news reporter, mechanic, con man). The campaigns will tell a greater overall story as you move through them instead of being entirely separate like the first game’s scenarios.
The zombies are a little tougher, there are new enemies (The Charger!), and a few new gameplay tactics will be required that will force you to approach hordes of zombies and special infected (like the witch) in different ways than you’ve become used to with the first release.
Below is the first bit of art released for L4D2, the movie poster for “The Parish,” one of the new levels.
L4D2 will also feature melee weapons, like a chainsaw, frying pan, axe, baseball bat, and more yet-to-be-revealed blunt objects. A new feature from Valve called the AI Director 2.0 will have an impact on the game by not only maintaining control of zombie quantities, hordes and special infected, but will alter world objects, weather and navigational routes for the player. This will help make each play through even more unique than the first game, as all aspects will be ever-changing.







