Need for Speed Undercover coming in November
EA has announced a the next chapter in the Need for Speed Series, Need for Speed Undercover. This installment will pit players as a driver who is recruited by the FBI to go undercover to help take down an international crime syndicate.
The game will be making a change from the last installment, Need for Speed Pro Street, that took the legal route with all racing being held on closed tracks and incorporated a more realistic physics and driving engine. Undercover will bring back cop chases, highway battles and crazy hot cars and will feature a deep and engaging storyline that will be displayed through real life cut screens that will star Maggie Q, who you might remember from Live Free or Die Hard, Mission Impossible III and Rush Hour 2.
Need for Speed Undercover is being developed by EA Blackbox and will release November 18 in North America and November 21 in Europe for every system under the sun (Xbox 360, PS3, Wii, PS2, DS, PSP, PC and mobile).
REDWOOD CITY, Calif. – (Business Wire) Black Box, a studio of Electronic Arts Inc. (NASDAQ:ERTS) today announced Need for Speed™ Undercover, the intense action racing title scheduled for release this holiday. The new game will feature international movie star, Maggie Q, as the lead character in the big-budget live-action sequences that propel the original story forward as players get behind the wheel. EA’s Need for Speed Undercover takes the franchise back to its roots and re-introduces break-neck cop chases, the world’s hottest cars and spectacular highway battles.
“Need for Speed Undercover features a deep and engaging story of spectacular Hollywood-style live-action that will transport players into the fictional world of the Tri-City Bay Area,” said Bill Harrison, Need for Speed Undercover Executive Producer. “Working with talent the caliber of Maggie Q allows us to deliver an unparalleled level of storytelling that will keep players engaged in between 180-mile an hour races.”
Maggie Q, who has starred in Mission Impossible III and Live Free or Die Hard, plays Federal Agent Chase Linh, a seductive handler who recruits and guides players as they go undercover. Players will take on dangerous jobs and compete in races in order to infiltrate and takedown a ruthless international crime syndicate.
“I’ve always been a fan of racing games and working on Need for Speed Undercover was an amazing experience,” said Maggie Q. “I was so impressed by the scope and quality of the overall production that goes into a videogame these days. It was like any other day on a Hollywood set; I felt right at home. The Black Box team is doing tremendous work here and I can’t wait to see the final game.”
Need for Speed Undercover is being developed by Black Box in Vancouver, B.C., and is slated to be in stores North America on November 18 and in Europe on November 21. The game will be available for Xbox 360® video game and entertainment system, PLAYSTATION®3 computer entertainment system, and Wii™ as well as the PlayStation®2 computer entertainment system, Nintendo DS™, PSP® (PlayStation® Portable) handheld entertainment system, PC and mobile. More information can be found at www.needforspeed.com. Press can download assets at http://info.ea.com.






Wow thank the lord for cop chases coming back, I didnt even buy Prostreet for this reason and because i wasnt super fond of the driving physics. all in all im friken excited for this game.
AndrewBing
Ps. keep up the good work progamer
Well andrewbing, it appears I am your opposite. Though I haven’t tried Pro Street yet, I will probably take a pass on Undercover because of the return of the cop chases.
I have never been a fan of them in any of the NFS games. I am not a fan of having to get away from cops. I played Most Wanted for about 30 minutes. 20 minutes of that was racing around the city (meaning not in an official race) just trying to get the cops off of my tail.
Except for possibly Pro Street, I think that Underground 2 is the best of the series. And that is mostly because it introduced the city map (which I think is a neat idea) and did not have cops.
Carbon was not that bad for cops, but it with the combination of challenges it really got annoying. Near the end of the game, after every race you would get challenged and have to race again. Add a cop chase or two in there, and your plan to just hit once race turned into a chain of 2 plus a few cop chases.
Hopefully Undercover will provide the right balance.